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Uncharted 3: Drake's Deception Tamil Dubbed Movie Torrent > DOWNLOAD (Mirror #1)








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Fortune hunter Nathan Drake is catapulted headlong into an adventure that takes him on a daring trek into the heart of the Arabian Desert in a search for the fabled "Atlantis of the Sands." This journey pits him and his mentor Victor Sullivan against the occult treachery of a shadowy clandestine organization and its ruthless leader. When the terrible secrets of this lost city are unearthed, Drake's quest descends into a desperate bid for survival that strains the limits of his endurance and forces him to confront his deepest fears.
Treasure hunter Nathan Drake embarks on a quest in search of the Atlantis of the Sands while battling an ancient, sinister organization.
How do you improve upon perfection? Naughty Dog was doubtlessly asking themselves that question a lot as they developed Uncharted 3. Uncharted: Among Thieves was a close to flawless refinement of the Uncharted formula, leaving them little room to improve upon the core gameplay without a radical shift in direction for the series. Instead of taking a risk and changing up the formula, Naughty Dog contented themselves to make small improvements to the gameplay, improve upon the already spectacular graphics, and call it a day. Although Uncharted 3 still ranks as a strong entry in the series, it will still always linger in the shadow of its predecessor.<br/><br/>Unlike Uncharted 2, which moved at a mile-a-second speed, UC:3 is much more relaxed in its pacing and suffers as a result. Puzzles appear more often and take longer to complete and there are more pure platforming and exploration sections to break up the shooting in the first half of the game. Some of these missions grow annoying and even flat-out boring because of the lack of adventure, but the pacing does pick up towards the end and you even start to feel the magic of UC:2 in the last few levels. That said, it still suffers from UC:2&#39;s main issue—linearity and a lack of player control in many scenes.<br/><br/>The Uncharted series has been criticized for being the equivalent of an interactive movie due to its linearity, and these criticisms grow harder to deny as you play through UC:3. Even certain &quot;gameplay&quot; scenes are little more than holding the thumbstick forward and watching things happen. It rarely fails to be compelling, but I found myself wanting to have more of a hand in the action during many of the longer scenes in the story. Giving control more often to the player or at the least just throwing in some quick-time events during the cutscenes could pay huge dividends for the series.<br/><br/>Even if they are overly linear, the death-defying action set-pieces the series has excelled at are thankfully still intact and are even bigger and more ridiculous than the ones in past games. Several scenes late in the game are nothing short of jaw-dropping and surpass even the best set-pieces from UC:2. It&#39;s not quite enough for me to forgive the rather lethargic first half, but at least the game went out with a bang.<br/><br/>Unlike UC:2 which was a massive leap from the original, UC:3 is really just a slightly more polished version of UC:2 in regards to gameplay. The gun-fighting is largely the same, with only a few new additions, such as tossing back grenades. A few new guns—such as a sniper pistol—add variety, but it&#39;s largely the same guns you&#39;ve seen in the older games. That in itself sums up the main problem with UC:3&#39;s gameplay—it&#39;s just the second Uncharted with a new coat of paint.<br/><br/>One of the few major changes is that they&#39;ve overhauled the hand-to-hand fighting to be much more involving by adding an improved counter system, satisfying context-sensitive take-downs, and the fairly useless addition of grab attacks. The added depth does make close quarters combat a lot more fun, but melee attacks are now arguably overpowered, seeing as how you can run around dispatching even heavies without having to expend a single bullet.<br/><br/>Like the other games in the series, UC:3 does have its share of difficulty spikes, but the generous amount of checkpoints you&#39;re given makes it hard to get angry at the game. You still have the occasional catch-22 situation where there is literally no possible way for you to avoid dying, but as a whole the game feels balanced. Enemies often take fewer shots to kill and you&#39;re given more than enough ammunition and weaponry to take on your foes.<br/><br/>Although the gameplay may not be much of an improvement, UC:3 partially makes up for some of these deficiencies through a stronger narrative. The whole gang from the first two games is back and are on yet another treasure hunt, which predictably goes horribly wrong and sends Drake around the world hunting for a lost city. Although the overall plot is yet another derivative globe-spanning Indiana Jones tale, Naughty Dog nails the dialogue once again and even makes an attempt to flesh out the character of the previously shallow Drake.<br/><br/>There is a lot of untapped potential in the story (I would have liked to see a much more in-depth exploration of Drake&#39;s character), but it does beat the stories in the past two games by being more immersive and handling the supernatural elements in a more natural way. You still have the chronic problems with one-dimensional villains and a severe lack of character development for rest of the cast, but there are several highly cinematic scenes towards the end of the game that are marvelously executed and make the story more memorable than it otherwise would have been.<br/><br/>If you are already invested in Nate and his adventures, you&#39;re doing yourself a disservice by not playing this game. The linearity and inconsistent pacing hurts the game, but it makes up for it through adrenaline-pumping set-pieces, retina-scorching visuals, and the polished gunplay the series has become famous for. It may not live up to the legacy set by the second game, but it still gives you a fun way to spend ten or so hours.
Despite giving this game a 9/10 rating, I feel that it is in a mid 9 range but I could not give it a full rating as it was released after Uncharted 2 which was an absolute epic adventurous game which had everything.<br/><br/>This game also had a very good variety of locations from Syria Castle to the capsized cruise liner to the Rub&#39; Al Khali desert. The graphics of the game was also brilliant. To be honest though, it didn&#39;t have the exact peace of the mind as Uncharted 2.<br/><br/>However, this game also had the younger days of Nathan Drake and that did play a great part of the success of the game.

The UK (London), Colombia (Cartagena), France, Syria, Yemen and Saudi Arabia Drake claimed that it required months to sail through the East Indies during his famous circumnavigation, when it should have needed no more than a few weeks. Records of his voyage were declared classified by Elizabeth on his return to England. Official documents were falsified, and the surviving sailors compelled on pain of death to stay their tongues, to prevent sensitive informtion from falling into the hands of the rival Spanish.<br/><br/>Some believe that the discrepancy occurred because Drake actually attempted to find and navigate the Northwest Passage, the Arctic Ocean sea route linking the Atlantic and Pacific. Drake&#39;s Deception, however, implies that Sir Francis Drake was charged by Elizabeth and her advisors to make a stop in Arabia to find Iram of the Pillars, a lost city. They hoped that he might at least return with plunder and, if legends were true, a source of great power. On reaching a temple in Yemen, though, the explorer was deeply alarmed by the warnings he found there; abandoning his search, he lied to Elizabeth on his return to England. This event is the origin of Uncharted 3&#39;s subtitle. Marlowe is the head of a secret society that dates back to Elizabethan England. Sir Francis Walsingham, Principle Secretary to Queen Elizabeth, was a pioneer of modern espionage techniques; it was he who created the spy network of remarkable reach and sophistication. Among his many innovations, he is believed to have recruited agents to operate in numerous foreign courts to gather intelligence and distribute misinformation. There is a famous portrait that shows the monarch wearing a dress where, if you look closely, you can see that it is covered with symbols of eyes and ears; a far from subtle warning to those who might conspire against the Crown&#39;s interest.<br/><br/>This spy network is the basis of Marlowe&#39;s order, with Walsingham, John Dee and even Elizabeth herself among its founding members. It has operated in secret throughout history, manipulating individuals and world events through the use of deception, drugs and &quot;magic&quot;. In its post-Elizabethan form, it should not be regarded as an explicitly political organisation; think of it more as a secret cult with clandestine motivations, in the style of the Illuminati. Marlowe harboured an ambition to restore the organisation&#39;s power and, in a dream passed down through 400 years, sought to exploit the secret of the Atlantis of the Sands…an aspiration long frustrated by Nate&#39;s theft of Sir Francis Drake&#39;s ring in Cartagena Whether affection or biological fact, there is no doubt that Nate is insistent on the authenticity of his lineage…no matter how cynical others may be. We see the truth behind his explanation of how he came to possess his ring in Drake&#39;s Fortune - &quot;I kind of inherited it,&quot; he told Elena, obliquely admitting to the theft - in the Cartagena flashback early in Drake&#39;s Deception.<br/><br/>No matter his precise heritage, there is at very least a thematic relationship between Nate and Sir Francis. They can each be said to have lived in accordance with Drake&#39;s motto of sic parvis magna, &quot;greatness from small beginnings&quot;. Both are remarkable men of action who are as moths to the flames of noteworthy experiences and wondrous sights, despite their humble origins: Nate as an orphan, Sir Francis Drake as a commoner eventually knighted by his Queen. In Uncharted 4: A Thieve&#39;s End, it is revealed that Nathan and his brother Sam changed their identities and adopted the last name of Drake. Because their mother was a brilliant historian who researched Sir Francis. Known under many names throughout history - Ubar, the City of Brass, Iram of the Pillars - the &quot;Atlantis of the Sands&quot; is a mythical lost city located in the Rub&#39; al Khali desert. It was constructed over an underground spring that made it a miraculous, verdant settlement in the middle of a desiccated wasteland. Salim tells Nate that the city became a &quot;place of evil&quot; when Solomon imprisoned malevolent Djinn (&quot;genies&quot; of supernatural origin and made of pure fire) inside a brass vessel and cast it into the aquifer that fed the oasis.<br/><br/>We clearly see Marlowe&#39;s cultists attempting to retrieve a vessel from beneath the waters of Iram. Whether this vessel actually contains legendary Djinn or a natural psychotropic substance is left to the player&#39;s interpretation. Thirsty and exhaused on arrival at the Atlantis of the Sands, Nate drinks the city&#39;s water and is - to paraphrase Chloe&#39;s appraisal of Cutter&#39;s state earlier in the adventure - &quot;tripping balls&quot; when he fights the fiery creatures. This was almost certainly inspired by his earlier conversation with Salim. In his highly suggestible state, Nate interprets his opponents as being Djinn, or at least an approximation conjured up by his addled mind.<br/><br/>As an orphan, abandoned at the tender age of five, Nate&#39;s foremost fear is to be left alone…which, almost paradoxically, has made it almost impossible for him to form lasting relationships. Being his mentor, closest friend and essentially a surrogate father, Sully&#39;s death is the most traumatic event Nate can imagine. Though Marlowe argues earlier in the story that Sully perceived the young Nate as an opportunity, a &quot;long con&quot; of greater value than the commission she offered, Nate&#39;s most cruel hallucination shows that he sees no abiding truth in her unsentimental appraisal. They actually got married after the events of Among Thieves. The revelation is perhaps a little subtle, but it&#39;s there: when Nate says &quot;You&#39;re still wearing it,&quot; (referring to her ring), Elena&#39;s blunt response to Nate&#39;s observation (&quot;It helps in this part of the world. Seriously, don&#39;t flatter yourself.&quot;) makes it clear that it is a wedding band, which she uses to deter aspirant suitors.<br/><br/>Though wealth eludes him at the conclusion of Drake&#39;s Fortune and Among Thieves, Nate on both occasions gains a treasure of great value in Elena…and, on both occasions, he blows it, walking out when his phobia of commitment drives the couple apart. Elena perhaps best understands Nate&#39;s existential fear: he&#39;s afraid of admitting who he really is, and almost obsessively takes refuge in an identity that doesn&#39;t truly belong to him.<br/><br/>The motto on Drake&#39;s ring has defined Nate&#39;s entire life; there&#39;s a sense that he has always walked backwards into his future, defined by his troubled childhood. In the closing cinematics, however, his reaction to his wedding band when Sully produces it - so much like the one belonging to Sir Francis, but lacking the motto; a blank slate - perhaps suggests that it might finally be &quot;Nate&quot;, not &quot;Drake&quot;, who accompanies his closest friend and wife to the plane before the closing credits roll. In one level of the game, Nate manages to climb aboard a cargo plane heading out into the desert. However, he is soon discovered by a guard on board who attempts to throw him out the back of the plane. Nate manages to defeat the guard by releasing the chute of a container, sending the guard and the planes cargo out the back. This causes the plane to lose control and catch fire as a result of the ensuing gunfight. Nate and all the people on board are sucked out into the sky as the plane plummets to the ground. Luckily, Nate manages to manoeuvre himself to a crate with an attached parachute midair. He pulls the cord and floats safely down into the desert.
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